I thoroughly enjoyed this game, and you can tell that a lot of heart and passion went into this!
I loveee an anomaly game, especially ones with jumpscares and a spooky atmosphere/ambiance- which has been nailed! The art style is perfect, I love that we are affected as we move through the game and get more anomalies.
There were only a couple of things that I struggled with, one was the clarification on a couple of the categories (object moved and object added), and that the pre-warm didn't really give me a lot of time to have a quick look before anomalies or disconnections started happening.
All in all though, I really enjoyed this and I can't wait for the full release! I definitely will be playing this a lot!
The game is insane. Although, the observation genre of are basic, but the fact we need to do some left and right uppercut, where we have to watch our surrounding is scary! Really a breath of fresh air.
I thoroughly enjoyed this one. The FNAF and anomaly mechanics meshed together to me and made the tension even stronger. It was hard for me to really be able to gauge the changes as far as what may or may not have been missing in the rooms, but that was probably just user error. Either way, really solid!
I liked the mechanics and the log cabin's look! It feels cozy. Monster alone feels real.
It was first time for me to play game like FNAF, so I got scared easily, but I understood the mechanics after some time. Firstly it was unclear for me what "Object Move" means, I was sure that the object has to move in front of our camera, but then I realized it means that object Moved
So it's clear from the get go that this game is heavily inspired by games like FNAF and Observation Duty. Taking the camera and reporting system from one, and needing to guard and light several directions at once to keep an entity at bay from another. In general it's incorporated well and balancing the monitoring/reporting with checking your surroundings makes for dynamic gameplay.
The menu is a bit bugged though. Firstly there's some Z fighting on the monitor. Also when looking left to check volume it's impossible to change is as holding A to look that way also changes the volume. May be worth making the volume slider unaffected by the key presses so you can change with the mouse without intrusion?
(SPOILERS IN THIS PARAGRAPH)
I'm unsure if it was a bug or not, but when i reached 7am, the screen went off and nothing happened for a good while. I eventually got jump scared after a whole 2 minutes and 50 seconds. I get it's a "there's no escape really" scenario but almost 3 minutes is excessive. My guess is this is simply a bug and given this is a demo I'll reserve judgement on this part but thought I'd mention it here. I think what may help make the ending/wait for the end better is a radio message from a team coming to get you, sort of a fake out where the entity kills you just when you think you're safe?
Overall though it's fun and kept me tense, especially in the 2nd half when it all got a bit hectic. Fix those minor things I mentioned and it'll be pretty solid!
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https://www.twitch.tv/videos/2872588681
I thoroughly enjoyed this game, and you can tell that a lot of heart and passion went into this!
I loveee an anomaly game, especially ones with jumpscares and a spooky atmosphere/ambiance- which has been nailed! The art style is perfect, I love that we are affected as we move through the game and get more anomalies.
There were only a couple of things that I struggled with, one was the clarification on a couple of the categories (object moved and object added), and that the pre-warm didn't really give me a lot of time to have a quick look before anomalies or disconnections started happening.
All in all though, I really enjoyed this and I can't wait for the full release! I definitely will be playing this a lot!
The game is insane. Although, the observation genre of are basic, but the fact we need to do some left and right uppercut, where we have to watch our surrounding is scary! Really a breath of fresh air.
I REALLY SEE A LOT OF POTENTIAL IN THIS GAME KEEP UP THE GOOD WORK BRO!!!
My Gameplay -
I thoroughly enjoyed this one. The FNAF and anomaly mechanics meshed together to me and made the tension even stronger. It was hard for me to really be able to gauge the changes as far as what may or may not have been missing in the rooms, but that was probably just user error. Either way, really solid!
I liked the mechanics and the log cabin's look! It feels cozy. Monster alone feels real.
It was first time for me to play game like FNAF, so I got scared easily, but I understood the mechanics after some time.
Firstly it was unclear for me what "Object Move" means, I was sure that the object has to move in front of our camera, but then I realized it means that object Moved
Here's video of me playing your game:
So it's clear from the get go that this game is heavily inspired by games like FNAF and Observation Duty. Taking the camera and reporting system from one, and needing to guard and light several directions at once to keep an entity at bay from another. In general it's incorporated well and balancing the monitoring/reporting with checking your surroundings makes for dynamic gameplay.
The menu is a bit bugged though. Firstly there's some Z fighting on the monitor. Also when looking left to check volume it's impossible to change is as holding A to look that way also changes the volume. May be worth making the volume slider unaffected by the key presses so you can change with the mouse without intrusion?
(SPOILERS IN THIS PARAGRAPH)
I'm unsure if it was a bug or not, but when i reached 7am, the screen went off and nothing happened for a good while. I eventually got jump scared after a whole 2 minutes and 50 seconds. I get it's a "there's no escape really" scenario but almost 3 minutes is excessive. My guess is this is simply a bug and given this is a demo I'll reserve judgement on this part but thought I'd mention it here. I think what may help make the ending/wait for the end better is a radio message from a team coming to get you, sort of a fake out where the entity kills you just when you think you're safe?
Overall though it's fun and kept me tense, especially in the 2nd half when it all got a bit hectic. Fix those minor things I mentioned and it'll be pretty solid!