
Within His View
A downloadable game
Within His View
Within His View is an observation horror game with a dual-perspective twist, where the cameras keep you alive… until they do the exact opposite.
You are deployed to a remote cabin deep in the woods.
Your mission is to document a violent paranormal entity that feeds on fear, paranoia, and your own sanity.
The cabin feels warm and nostalgic — retro lamps, wooden interiors straight from the 80s… but every room around you is alive with something that shouldn’t be there.
You’re not a spectator watching horror from afar.
You’re sitting right in the middle of it.
Two worlds. One night. No escape.
DIGITAL WORLD — The Cameras
Study the monitor, switch rooms, hunt for anomalies, and report them before they overwhelm you.
Every correct report restores a piece of your sanity.
Every mistake pulls you deeper into madness.
REAL WORLD — Your Room
Pull your eyes off the monitor and physically turn around.
The Wendigo can silently approach from three different directions.
Aim your flashlight at it before it reaches you… or your run ends instantly.
Look at the cameras too long? You die.
Ignore them for too long? You die.
The entire game is a balance between vigilance and obsession.
A Night Slipping Into Madness
The clock runs from 00:00 to 07:00 — each full run lasts 20 minutes in real time.
As the night progresses, anomalies escalate, sanity drains, and the Wendigo grows more aggressive.
You’re not trying to kill it.
You can’t kill it.
Your job is to study it — and survive long enough for the specialized response team to pick up your data.
If you make it to dawn, someone else may live because of what you recorded.
If you fail, the cabin absorbs you… just like everyone before you.
FEATURES
✔ Dual Reality — switch between cameras and your physical surroundings to stay alive.
✔ A Wendigo that hunts you physically — it never appears on the cameras. It’s behind you.
✔ Escalating anomalies — the cabin mutates more every minute.
✔ Sanity system — correct reports stabilize your mind; mistakes fracture it.
✔ Three attack directions — the entity never strikes the same way twice.
✔ A fight against the light — your only weapon is a flashlight. Miss once and it’s over.
✔ 20-minute horror runs — short, intense, highly replayable sessions.
✔ Retro cabin atmosphere — 80s interiors mixed with modern equipment and a dense, isolated forest.
✔ Horror in your personal space — everything happens just a few meters from where you sit.
✔ Paranormal investigation — gather data for the team coming after you… assuming they ever arrive.
| Published | 21 days ago |
| Status | In development |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | Darksteady |
| Genre | Survival |
| Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Indie, Psychological Horror, Retro, Singleplayer, Survival Horror |
| Links | Steam |
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Comments
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So it's clear from the get go that this game is heavily inspired by games like FNAF and Observation Duty. Taking the camera and reporting system from one, and needing to guard and light several directions at once to keep an entity at bay from another. In general it's incorporated well and balancing the monitoring/reporting with checking your surroundings makes for dynamic gameplay.
The menu is a bit bugged though. Firstly there's some Z fighting on the monitor. Also when looking left to check volume it's impossible to change is as holding A to look that way also changes the volume. May be worth making the volume slider unaffected by the key presses so you can change with the mouse without intrusion?
(SPOILERS IN THIS PARAGRAPH)
I'm unsure if it was a bug or not, but when i reached 7am, the screen went off and nothing happened for a good while. I eventually got jump scared after a whole 2 minutes and 50 seconds. I get it's a "there's no escape really" scenario but almost 3 minutes is excessive. My guess is this is simply a bug and given this is a demo I'll reserve judgement on this part but thought I'd mention it here. I think what may help make the ending/wait for the end better is a radio message from a team coming to get you, sort of a fake out where the entity kills you just when you think you're safe?
Overall though it's fun and kept me tense, especially in the 2nd half when it all got a bit hectic. Fix those minor things I mentioned and it'll be pretty solid!